Surviving Blockbuster Game Releases at EA

July 12
01:40pm–02:20pm

Johan Mjönes
Senior Software Engineer
EA DICE / Full Bio

AAA game launches are huge, worldwide events that don't give you the luxury of gradual load increases or even hockey-stick growth. DICE, the studio behind the Battlefield series and Star Wars: Battlefront, has significant experience in this area with yearly AAA releases. Hear Johan talk about the challenges of surviving the initial peak of a blockbuster game launch while still remaining elastic enough to be cost-effective as the peaks in demand subside.

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